Embarking on a Solo Design Sprint Journey
As part of my design boot camp, I embarked on a solo design sprint challenge. Over five days, I delved into a new problem space, ideated, crafted wireframes, and evolved it into a tangible prototype.

Role

Product Designer

Timeframe

1 week sprint

Category

UI/UX design

Embarking on a Solo Design Sprint Journey
As part of my design boot camp, I embarked on a solo design sprint challenge. Over five days, I delved into a new problem space, ideated, crafted wireframes, and evolved it into a tangible prototype.

Role

Product Designer

Timeframe

1 week sprint

Category

UI/UX design

Embarking on a Solo Design Sprint Journey
As part of my design boot camp, I embarked on a solo design sprint challenge. Over five days, I delved into a new problem space, ideated, crafted wireframes, and evolved it into a tangible prototype.

Role

Product Designer

Timeframe

1 week sprint

Category

UI/UX design

Embarking on a Solo Design Sprint Journey
As part of my design boot camp, I embarked on a solo design sprint challenge. Over five days, I delved into a new problem space, ideated, crafted wireframes, and evolved it into a tangible prototype.

Role

Product Designer

Timeframe

1 week sprint

Category

UI/UX design

Day 1
Day 1

Laying the Foundations with Research

I sifted through usability research from BitesizeUX and identified prevailing themes. Then, I constructed user maps that mirrored the users' intended goals. I finally selected the user map that resonated deeply with their need for the app to show them simply what was required to complete a recipe and help them during the cooking process.

Laying the Foundations with Research

I sifted through usability research from BitesizeUX and identified prevailing themes. Then, I constructed user maps that mirrored the users' intended goals. I finally selected the user map that resonated deeply with their need for the app to show them simply what was required to complete a recipe and help them during the cooking process.

Laying the Foundations with Research

I sifted through usability research from BitesizeUX and identified prevailing themes. Then, I constructed user maps that mirrored the users' intended goals. I finally selected the user map that resonated deeply with their need for the app to show them simply what was required to complete a recipe and help them during the cooking process.

Day 1

Laying the Foundations with Research

I sifted through usability research from BitesizeUX and identified prevailing themes. Then, I constructed user maps that mirrored the users' intended goals. I finally selected the user map that resonated deeply with their need for the app to show them simply what was required to complete a recipe and help them during the cooking process.

Day 2
Day 2

Creativity in the Ideation Process

Day 2 was a dive into the realm of possibilities. Using the user map as my guide, I sketched my critical screens. The result? Three pivotal screens – a home screen that shows multiple recipe collections to choose from, a recipe screen that communicates skill and time investment at a glance, and a direction screens that simplify the cooking journey. Each element was crafted to guide users through their culinary exploration intuitively.

Creativity in the Ideation Process

Day 2 was a dive into the realm of possibilities. Using the user map as my guide, I sketched my critical screens. The result? Three pivotal screens – a home screen that shows multiple recipe collections to choose from, a recipe screen that communicates skill and time investment at a glance, and a direction screens that simplify the cooking journey. Each element was crafted to guide users through their culinary exploration intuitively.

Creativity in the Ideation Process

Day 2 was a dive into the realm of possibilities. Using the user map as my guide, I sketched my critical screens. The result? Three pivotal screens – a home screen that shows multiple recipe collections to choose from, a recipe screen that communicates skill and time investment at a glance, and a direction screens that simplify the cooking journey. Each element was crafted to guide users through their culinary exploration intuitively.

Day 2

Creativity in the Ideation Process

Day 2 was a dive into the realm of possibilities. Using the user map as my guide, I sketched my critical screens. The result? Three pivotal screens – a home screen that shows multiple recipe collections to choose from, a recipe screen that communicates skill and time investment at a glance, and a direction screens that simplify the cooking journey. Each element was crafted to guide users through their culinary exploration intuitively.

Day 3 & 4

Day 3 & 4

Transforming Ideas into Tangible Solutions

The subsequent days were all about making firm decisions and prototyping. I transitioned from low-fidelity wireframes that captured the essence of user needs to high-fidelity frames that added a layer of branding, clarity, and engagement. Utilizing Figma, I built a prototype focusing on a seamless 'choose-and-cook' user flow.

Transforming Ideas into Tangible Solutions

The subsequent days were all about making firm decisions and prototyping. I transitioned from low-fidelity wireframes that captured the essence of user needs to high-fidelity frames that added a layer of branding, clarity, and engagement. Utilizing Figma, I built a prototype focusing on a seamless 'choose-and-cook' user flow.

Transforming Ideas into Tangible Solutions

The subsequent days were all about making firm decisions and prototyping. I transitioned from low-fidelity wireframes that captured the essence of user needs to high-fidelity frames that added a layer of branding, clarity, and engagement. Utilizing Figma, I built a prototype focusing on a seamless 'choose-and-cook' user flow.

Day 3 & 4

Transforming Ideas into Tangible Solutions

The subsequent days were all about making firm decisions and prototyping. I transitioned from low-fidelity wireframes that captured the essence of user needs to high-fidelity frames that added a layer of branding, clarity, and engagement. Utilizing Figma, I built a prototype focusing on a seamless 'choose-and-cook' user flow.

A user flow showing the steps a user would take to asses their hair
A user flow showing the steps a user would take to asses their hair
A user flow showing the steps a user would take to asses their hair
A user flow showing the steps a user would take to asses their hair
Day 5
Day 5

Validating and Refining through User Insights

During Day 5, I did usability testing and the insights were enlightening – the step-by-step imagery acted as an aid in the cooking process, the directions resonated with novice chefs, and the content hierarchy effectively prepared users for the cooking journey ahead. Yet, not all was perfect; the feedback illuminated areas for enhancement, particularly around navigation and content clarity.

Validating and Refining through User Insights

During Day 5, I did usability testing and the insights were enlightening – the step-by-step imagery acted as an aid in the cooking process, the directions resonated with novice chefs, and the content hierarchy effectively prepared users for the cooking journey ahead. Yet, not all was perfect; the feedback illuminated areas for enhancement, particularly around navigation and content clarity.

Day 5

Validating and Refining through User Insights

During Day 5, I did usability testing and the insights were enlightening – the step-by-step imagery acted as an aid in the cooking process, the directions resonated with novice chefs, and the content hierarchy effectively prepared users for the cooking journey ahead. Yet, not all was perfect; the feedback illuminated areas for enhancement, particularly around navigation and content clarity.

Final Reflection
Final Reflection

The sprint was more than a design exercise; it was a lesson in decision-making and prioritization, reflecting on distilling user feedback into actionable design improvements. The experience showed me how important it is to focus on the user needs throughout the working lifecycle. It helps keep your decision-making rooted in a purpose.

The sprint was more than a design exercise; it was a lesson in decision-making and prioritization, reflecting on distilling user feedback into actionable design improvements. The experience showed me how important it is to focus on the user needs throughout the working lifecycle. It helps keep your decision-making rooted in a purpose.

Final Reflection

The sprint was more than a design exercise; it was a lesson in decision-making and prioritization, reflecting on distilling user feedback into actionable design improvements. The experience showed me how important it is to focus on the user needs throughout the working lifecycle. It helps keep your decision-making rooted in a purpose.

©Christina Campbell

Go Back To Top

©Christina Campbell

Go Back To Top